#pragma once
#include "cocos2d.h"

using namespace cocos2d;

class MarkLayer : public Layer
{
public:
	MarkLayer();
	~MarkLayer();

	virtual bool init();
	void playCard(int playerID,int cardID);
	void playCard(int playerID,int colorCardID, int cardID);
	float actionTime;
	void showMarks();

	CREATE_FUNC(MarkLayer);
};

